Space Marshals Review

Mobile, Opinion, Video Games

By William Chandler

Space Marshals

Developed by Pixelbite Games

Reviewed on Retna iPad Mini

I know about as much about iOS gaming as I do about the current state of affairs in Lithuania but I definitely know when I like something, and I really like Space Marshals. It’s a gorgeously rendered top down iOS shooter with a particular focus on using stealth to engage enemies tactically and some beautifully realized touch controls that make the whole affair pretty painless to get into. It’s satisfying, and damned fun to boot, but it’s held back by some poor encounter design and the occasional overpowered enemy.

Space Marshals actually reminds me quite a bit of 2014’s Counterspy, both in good ways and bad. Counterspy was, of course, pretty strictly 2D whereas Space Marshals is more isometric, but the minute to minute gameplay isn’t all that different. Simply running headlong into a room full of enemies will only serve to get you straight iced in Space Marshals due to the fact that you are frequently both heavily outnumbered and outgunned. This leads to the utilization of stealth elements in order to tactically position yourself in the environment to give yourself an upper hand in combat. This is the modern equivalent of stealth gameplay boiled down to its simplest elements. Sneak around killing dudes just out of earshot or sight of other dudes and continue doing so until you’re spotted, then just start mowing guys down until things return to status quo. Rinse and repeat.

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